When in Dome…

The Morehead Planetarium & Science Center Production Blog

Camera Rig v2.0

Camera Rig v2.0

January 24, 2011 | No Comments

In an older post I talked about the camera rig we use for our planetarium shows. I also uploaded it incase there were some people that wanted to use it as a springboard or to get ideas of how to make their own. Well in light of Pete getting a fisheye lens to work, I [more …]

Toons, Ships, and Shaders Ahoy!

Recent work on this project has produced a wonderful revelation. I’ve been working almost exclusively in Maya for this project, and this is a big deal for me because I’m traditionally a 3ds Max guy. One of the hurtles we had created a work around for was the toon shader and how it reacted to [more …]

Happy Holidays from Morehead!

We’re outta here. See you next year!

Have it both ways

Have it both ways

December 16, 2010 | 1 Comments

With this next project, we’re trying something a little unconventional. Something to try and spice things up a bit. As if generating fulldome content weren’t difficult enough? One of the problems we ran into using a toon shader is that it doesn’t accept lighting color information or calculate shadows very well. So, by taking a [more …]

The Joys of Wrap Deformers

The wrap deformer was something that I didn’t learn about while I was going to school, but instead something I only learned about recently. It is an incredibly useful tool that can help add an extra dimension to characters and animation. What the wrap deformer essentially is (atleast to my untrained eye in character rigging), [more …]

We’re looking for an animator!

We’re looking for a local (North Carolina – Triangle area) Maya character animator for a 3 month freelance gig starting January 15th. We’d like someone who is/has: fluent in Autodesk Maya facial animation and lip sync skills solid understanding of animation principals (Arcs, Anticipation, Timing, etc.) open to changes in direction when needed team player [more …]

Changing the Sweet Spot

With each production we learn a little more about the trends in the industry. One thing that has made itself clear is that tilted domes require consideration when picking the sweet spot for viewing fulldome video. You want the bulk of your content to show up in or around this sweet spot. If something is [more …]

5 Camera Rig for Paths

5 Camera Rig for Paths

November 19, 2010 | 1 Comments

In our new show that’s currently under production, there are a lot of very deliberate camera moves and turns. Attaching our old 5 camera rig to a motion path I found that there were a lot of problems that popped up. Namely whenever the camera would need to rotate Maya would often do strange calculations [more …]

City engine

City engine

November 19, 2010 | No Comments

In the new show we’ve got in the pipe, one of the first elements on screen is a futuristic city. The job of tackling this flying through an unreal landscape of large modern sky scrapers and a smog filled city grid would only be possible if it could be generated procedurally. That is without modeling [more …]

Earth, Moon & Sun wins 2nd place overall at Astro Projection International Film Festival

Earth, Moon & Sun picked up the silver medal at the Astro Projection International Film Festival hosted by the Gwacheon National Science Museum in Gwacheondong, South Korea. More than 10,000 people in Seoul attended the festival, so we figure they got a pretty good sample group. Unfortunately, we didn’t place in either the Synchronized Swimming or Curling events, but [more …]

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