When in Dome…

The Morehead Planetarium & Science Center Production Blog

Producing our newest show – The Longest Night

We’re right in the middle of production on our newest show, tentatively called The Longest Night: A Winter’s Tale.  The show is being created in collaboration with Paperhand Puppet Intervention, a talented crew of people who normally produce live theater with giant puppets, masks, stilt dancing, rod puppets, shadows or silhouettes, and anything else they think will [more …]

Morehead heading to IMERSA Summit

              Next week we are heading out to Denver for the Feb 3-5 2012 IMERSA Summit. This year’s theme is “Lessons from our past, Visualizing our future: Winning solutions for the digital dome.” We’re screening our new show, Solar System Odyssey, at 5:30PM on Friday and then I’ll be giving a [more …]

Defining “fulldome” to a layperson

I was recently at a non-planetarium, non-fulldome conference for science communicators called ScienceOnline. The attendees that I met, who happened to be mostly scientists, science journalists or pr people, generally didn’t know what I meant when I said I “produced fulldome video.” As many of us have experienced, saying that you make “planetarium shows” doesn’t [more …]

Advantages of the Dome-AFL shader

When we started producing dome content 4 years ago, we were working on two different 3d platforms, 3ds max and Maya, and still doing a 5 camera stitch with a hemi-cube. We used the 5 camera stich to create our first two productions, “Earth Moon and Sun” and “Magic Tree House.” On our most recent [more …]

2D Shake in After Effects

In a previous post Jim talked about doing a believable shake on the 3D camera itself. With motion blur turned on this can get a bit expensive as far as render times. Sometimes we lean on After Effects to push a shake to even greater extremes. In this example you’ll see a 2D shake added [more …]

Solar System Odyssey flat trailer

We just rendered a flat screen version of the trailer for our newest show – Solar System Odyssey. Looks pretty good in a rectangular format, if I do say so myself.  Check it out below. But you’ll have to check it out on a dome to get the full effect, obviously.

Happy Holidays from Morehead Planetarium

  Have a warm and wonderful holiday season and a happy new year. -Your friends at Morehead

Useful modeling script for Maya

For a long time I was a 3ds max user, and only in the last year have I switched to Maya. One tool that 3ds max had that was incredibly useful for building hard surface or objects that repeat themselves was the array function. Thankfully, I found a script developed by Ed Caspersen that brings this [more …]

How close is too close?

How close is too close?

November 16, 2011 | No Comments

One of the dangers we run into during our productions has been object distortion. It’s most frequently seen when you fly towards or away from a moon or planet. That dreaded bulge is caused by the closest part of the sphere being much closer and therefore much larger than the farther parts of the surface. [more …]

How to decide what to build

Designing models and assets to be used in Fulldome video requires you to think about a combination of variables. How long will it be on screen? How fast is it moving? How close will it be to the camera? How many times will we use it? We developed this method of evaluation after our first production, during [more …]

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