Working with the artists over at Paperhand Puppet Intervention to create The Longest Night was a real treat. Once we were able to explain the possibilities of using their artwork in a digital realm they started to think and adjust their process for creating easily adaptable painted textures.
One asset in particular was a cabin in the woods that the “old woman” character lived in.
They approached the creation of the textures by building a small paper mock up and then unfolding it before painting the individual pieces.
This template was used to create the textures, and even worked as a great reference point for building the final 3D model.