When in Dome…

The Morehead Planetarium & Science Center Production Blog

Camera Shake on the Dome

by Jim Kachelries

October 12, 2011 | 2 comments | Production, When in Dome

One of the things I discovered is that when you want to have a camera shake, normal camera translation doesn’t really work. Hardly any motion is perceived, unless the camera moves enormous distances. What I found to be the most effective approach is to rotate the camera, rather than change its position. This really makes the audience feel uneasy and unbalanced, which is exactly what we want the camera shake to portray.

Here’s an example of it from our new show, Solar System Odyssey.


There are 2 comments for this post.

  1. Howard Hochhalter on November 14, 2011 8:15 pm

    Excellent point. You just saved us some time that would inevitably been chewed up trying to figure out how to make the “shake” believable.

  2. Jim Kachelries on November 17, 2011 11:19 am

    Great! Glad to hear it. You can also fake a camera shake by doing it in post-production. Pete would use The Wiggler or his own script to animate the scale of the rendered image sequence to simulate a rumble when a spaceship passes by. It’s good for much quicker/jerkier camera shakes, as it’s not exactly a true 3D software shake. I think he might make a post on it later perhaps.

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