When in Dome…

The Morehead Planetarium & Science Center Production Blog

Toons, Ships, and Shaders Ahoy!

by Peter Althoff

January 13, 2011 | No comments | When in Dome

Recent work on this project has produced a wonderful revelation. I’ve been working almost exclusively in Maya for this project, and this is a big deal for me because I’m traditionally a 3ds Max guy.

One of the hurtles we had created a work around for was the toon shader and how it reacted to lighting scenarios. I discussed this in my previous blog post “Have it both ways.” Since we don’t have a R&D team we make our developments on the fly. I recently discovered you could use 1 image file and then duplicate it in Maya and alter its color gain to create the various levels of shading in the toon shader.

Then I took it a step further. I started tinkering around and discovered something that simplified our production by reducing our render passes.

I realized you could take a toon shader and plug that in as the color value of a standard shader, thus having your cake and eating it too.


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