When in Dome…

The Morehead Planetarium & Science Center Production Blog

Have it both ways

by Peter Althoff

December 16, 2010 | 1comment | When in Dome

With this next project, we’re trying something a little unconventional. Something to try and spice things up a bit. As if generating fulldome content weren’t difficult enough?

One of the problems we ran into using a toon shader is that it doesn’t accept lighting color information or calculate shadows very well.

So, by taking a color pass and a grey scale pass you can combine them and season to taste.

The final test result is what you see here.


There is one comment for this post.

  1. When in Dome… :: When in Dome :: Toons, Ships, and Shaders Ahoy! on January 13, 2011 8:56 am

    [...] the toon shader and how it reacted to lighting scenarios. I discussed this in my previous blog post “Have it both ways.” Since we don’t have a R&D team we make our developments on the fly. I recently discovered [...]

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