When in Dome…

The Morehead Planetarium & Science Center Production Blog

Have it both ways

by Peter Althoff

December 16, 2010 | 1comment | When in Dome

With this next project, we’re trying something a little unconventional. Something to try and spice things up a bit. As if generating fulldome content weren’t difficult enough?

One of the problems we ran into using a toon shader is that it doesn’t accept lighting color information or calculate shadows very well.

So, by taking a color pass and a grey scale pass you can combine them and season to taste.

The final test result is what you see here.

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  1. When in Dome… :: When in Dome :: Toons, Ships, and Shaders Ahoy! on January 13, 2011 8:56 am

    [...] the toon shader and how it reacted to lighting scenarios. I discussed this in my previous blog post “Have it both ways.” Since we don’t have a R&D team we make our developments on the fly. I recently discovered [...]

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